There was a HOLE here… It’s gone now.

There was a HOLE here… It’s gone now.

I was recently dinking around on Google Image Search when I came across this NES-esque game coverart. Soundless Mountain 2. At first I thought it was just a creative piece done by a fan of Silent Hill 2, but with a little digging, I discovered some indie developer, called Superflat Games, de-made my beloved SH2. With my wistful affinity for 8-bit art, and my fervor for all things SIlent Hill, I immediately demanded Eddie get it for me. You can get it too, here   I wouldn’t say that this is for the NES, as the fog is too complex, as is some of the animation (ie. “Jake”‘s walking animation). I’d say it’s more SNES-era, graphically. Silent Hill 2 was really well represented. The music translates over really well to the midi “NES-sound”, and the 8-bit art captures each scene very closely.. Which is pretty crazy to observe. That said, this ...

You got shmup in my roguelike! The Binding of Isaac.

You got shmup in my roguelike! The Binding of Isaac.

  Genesis 22:7  Isaac spoke up and said to his father Abraham, “Father?” “Yes, my son?” Abraham replied. “The fire and wood are here,” Isaac said, “but where is the lamb for the burnt offering?”   I find myself drawn to the indie game scene. This is often because it embraces a more classic style of game design. The Binding of Isaac is a great example of this. To begin this conversation on the game, let me attempt to sum it up. You take the dungeon design of Legend of Zelda. Make it a roguelike, with randomly generated levels. Give it gameplay like a twin stick shooter, and set it in a grim splatterhouse meets the bible world. You interested? I was. So I handed over my 5 dollars with less apprehension than I do at a Starbucks, and started the download. One thing I would ...

A rogue by any other name…

A rogue by any other name…

Hello all.   Been outta commission with a busted honker.  Got it fixed, and sat on my ass at home all day playing games. What games? So glad you asked.   Dungeons of Dredmore is a top down dungeon crawler oozing with tongue in cheek humor, polish, charm. and replay value.  You begin the game by selecting 7 skills. This will decide your “class” for lack of a better term. Then hack and slash your way through the dungeon, and see how far you get. Throw in quests, a complex crafting and leveling system, and MONSTER ZOOS! These random rooms filled with far too many monsters. making every door you open a possible pants-crapping nightmare. The game is only ...

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